A weekly wrap up of interesting news about virtual worlds, virtual goods and other social media.
On Wednesday, U.S. Representatives Joe Baca (D-CA) and Frank Wolf (R-VA) introduced a bill called the Video Game Health Labeling Act that would federally mandate warning labels on a large subsection of video games.
LinkedIn Corp.’s plan to raise as much as $175 million in an initial public offering may be the first in a wave of share sales for U.S.
Mobile devices will get access to Facebook’s virtual currency system under plans revealed by the social networking website’s head of international business development.
In a sign that it’s becoming more of an issue for mainstream video game developers, the 2011 edition of the Game Developer’s Conference is setting aside a day to discuss the topic of gamification.
SEE Virtual Worlds, a developer of branded online virtual worlds, announced on Thursday that it has acquired Planet Calypso, the first virtual planet in MindArk’s “Entropia Universe” massively multiplayer online role-playing game, for $6 million.
The Keiser report talks about what the economy of 2050 will look like.
The site, which is supposedly the “coolest, hippest city on the Internet,” originally came to Dupri when he was the president of urban music at Virgin Records and working with longtime collaborator Janet Jackson on marketing her ’20 Y.O.’ album.